At the dusk of the second day, we rejoice


After a restful sleep, that I hope you shared with me. I continued a little on player movement. Not that it had much left to do, by the way. After that, I did sprites for ground, background and sky and a little script to rotate sky based on player's cordure.

Of course, all of the sprites are expertly bad-drawn by my own hand. In fact, I can show you a little screenshot so you can admire how bad my drawing skills are.

Early game development

Look how cool the character looks

And what is cordure, you are surely asking yourself by now? Cordure is the main mechanic of the game. The main character has serious mental health problems. When you hit an enemy, you lose cordure. When you have little cordure, weird things - that might be goor or not - happen. When you are left without cordure, you die. Simple, right?

I have still a lot of work to do on this mechanic, but I hope it will be fun in the end.

I plan on updating the main page of the game soon. I am aware that right now is a little meh.

Have a nice time until our next encounter.

-Mocoma

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