At noon, casualties appear in the enemy side


At long last, it is done.

I have waited for a vast expanse of time for this.

Now, with the last additions to my game, I can finally fulfill my dreams.

I now can kill stuff.

And whats even more awesome, stuff can kill me back!

And that's really it, I have spent the practical entirety of my time to implement this first enemy. This is a great advance indeed. This means that probably I will have a MVP tomorrow, as I only have left to implement map bounds (pretty important, those), and enemy spawning.

In fact, I can and will tell you about how enemies will spawn. They have two options. They can enter the arena using the boring, typical, steel-barred doors. Or they can fall from the sky. Also, I will provide you with the knowledge that there will be a round system to manage all this.

With little more to say, I leave you with two videos of how the enemy works. I plan on adding at least two more enemy types for the jam. Please, be aware that this game contains serious camera shakes and things like that. If you have problems with epilepsy, you should watch nothing more of this game.

Full cordure - notice that there is no shakiness

Low cordure (actually, 10%) - lots of shakiness


Please, take care of yourself until our next encounter.

-Mocoma

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